Players that invested in charm or intimidate were also at a disadvantage because of the difficulty, rate of leveling, and weapon handling. This would lead to skill checks in conversations more combat-focused players would miss, which they'd want to experience on new game+. In the original Mass Effect, whether players invested in conversation stats or other skills early on depended on their playstyle and what they wanted. Because you level up so quickly, you aren't as pressured to make commitments, knowing the next few skill points are around the corner. Players were forced to make more meaningful decisions in the original release regarding their build, spreading skill points across a range of combat, tech, and biotic abilities as well as charm or intimidate. The increased leveling and morality rollout almost trivializes the conversation system.
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